I am an audio engineer based in Spain, trained at Berklee University and E.I.S Imagen y Sonido, with several years of experience in music production, including the release of up to three albums. In recent years, I have focused on game audio, leveraging my extensive experience with tools such as wavetable synthesizers or sampling techniques to create high-end audio assets.
Production of sound effects, ambiences, and all the assets that will bring the game to life.
Custom musical composition designed to fit the artistic direction and requirements of the game.
Whether using in-house audio tools or third-party middleware, I handle the integration of sound assets into the game engine.
Linear audio design to create impactful sound tailored to visual narrative.
Processing voice overs and dialogues for optimal quality.
Balance and finalize audio, ensuring all elements blend seamlessly together.
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